During a recent demonstration of the gameplay Doom It might seem to many to be painfully simple, and passing is unlikely to become a serious test. However, the executive producer ID Software Marty Stratton (Marty Stratton) directly said that this is not so – Doom will challenge your skills!
And at a press conference, everything went with visible ease only because a hardcore expert from the gamepad was sitting behind the gamepad Bethesda, chosen for his role after a series of trials within the company.
In addition, the game has a lot of enough spacious locations, and you are not imposed on any specific path. Plus enemies move in the most unusual way (run, jump, climb the walls, fly), which makes each skirmish unpredictable.
“There was no catch,” he says Stratton. – Even at those moments when it seemed, they say, “oh, but right there everything was grinded”. Opponents can surprise their sudden appearance from the most unexpected places ".
We remind you that Doom It will be released next spring on PC, PlayStation 4 and Xbox One, but before that it will survive the beta testing of the multiplayer.
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Doom (2016)
The best comments
I hope there will be good good: “Fuck and where is this blue key” or “How much more will I run in circles. "
1) was clearly played from the gamepad
2) if the pros played, due to constant verification by the camera, it would not be visible nichrome, and compressing the broadcast in general, the whole image was gobbled up
NUB or NOT NUB, or a person who has learned the places of a spauna of mobs, I do not presume to judge.
But the bottom line is that the game had to be shown, and the frantic jerks of the camera in order to apply more headshot and running around the level with dodging the bullets will simply prevent the graphone, feel the atmosphere, consider the innovations in the gameplay.
Therefore, it was played from the gamepad – to ensure the most smooth movement of the camera.
And you never thought why in modern https://gamblingsitesnotongamstop.co.uk/review/bubbles-bet/ games they move away from gameplay based on the search for keys?
Maybe because it’s boring?
I don’t remember in the first thoughts of drive. I remember the endless search for keys, the levels built so that it was easier to find half of the secrets than the hidden key, I remember the running around the empty cleaned level in the map mode.
It is now interesting to play in the Duma and Duma in one case – if you have already passed these levels and remember the location of all the keys, then the drive appears in the game, then it becomes fun.
The same applies to Brutal the Duma – there is perhaps the repaun of impressions and soldiers tint the study of the level a little.
The thoughts were breakthroughs at one time, but now they are just outdated. There are games more fun and more butterfly, there are games where it is really interesting to explore the world around him, but the first thoughts do not belong to the other. It is like a “word about Igor’s regiment” in the video of the video game – laid the foundation, but in itself is not so interesting.
1. Not an excuse. Look at YouTube as those who know how to handle the gamepad.
2. So, after all, the news states that the game "Hardcore-Expert" … Why are these show-offs and impudent lies when played really noob?
So that the school and fans of the witch spat from misunderstanding and go to play the incompat for casuals, and the rest with warmth on the soul continued to look for this shaken yellow (I always had a problem with yellow), resting from Meshev. Along the way, they will accidentally find a cache with the rocket launcher, pick up the armor left behind and a pack of fractions, to be reached once, and then they will find that the key lies behind the carcass of the nailed kick-derman. And with a smile on the face, they will open the door, stepping towards another delicious portion of shooting, drive and annoyance from Fireball’s ass caught by the ass.
Here is the essence of the classic Duma.
Anyway, what to expect from the multi -platform, there was no such title in the history of games that would be high -speed accurate fps and at the same time on all platforms.
Even in the first thought there was a gloomy atmosphere, which sometimes grabbed the egg. Yes, no one scared Bugagashki out of the corner, but sometimes goosebumps fled from views. For example, a whole lake of blood. Or a destroyed city center, in the buildings of which all the walls are painted in the residents of the inhabitants of this house.
Maybe I don’t understand this ..
Yes, there only wild 8-bit screens-ski-rod-fojing-shockers grabbed “for the testicle”, when there is no one in the frame. As soon as the enemy became visible-it immediately ceased to be scary, and it became bloody.
What kind of goose goosebumps fled from there? Even the corpses strung on stakes were too pixel to scare. Lake of blood? Thank you! After so many years, I finally realized what kind of red iridescent crap on the floor! No, without jokes. I really didn’t understand. Guts on the walls? But was it not just a pink biomass?
Dude, your mind is your enemy: D
Who told you that looking for keys and secrets is boring?! It is boring to shoot dozens of scribbled blanks in the column and capture endless towers in asassins.
Now, take 2/3 of the monsters at the level, several types of weapons, the monsters respuna in the already visited places, all types of finishing, kicks, and all pixel dissection.
In the dry residue there will be what I said
Well, I don’t know, I was happy to go through the second thought a couple of months ago, and I have not been looking for the first time This fucking key Keys and exits. And I would love to go through something similar from modern games. And this is one of the reasons why I love the first Dark Souls. Constant search for ways, bypasses and output.
And about this
I don’t quite agree. I don’t know why, but in the Duma it is always fun. There is just beautiful and interesting to shoot. And something similar from modern games I did not find.
Shadow Warrior, for example. Regular search for keys, large confusing levels, everything is like in the 90s
Or last game from the same guys Hard Reset
Serious Sam 3 – very meat and again regularly presented the search for keys
Failed on sale, since the current community is used to eating COD and Assassin, I think so. Management certainly has nothing to do with. You can only guess and ask the eternal question why? With the answer "because".
You used a chainsaw in the second part? There, too, when you use it “stick” to the enemy and you won’t get it until you kill or you will not go.
He misses a clock with a shotgun. I picked up the machine gun – generally the floor of the clip was planted by. Often it is not blocked by a camera – but a movement (WASD).
This is definitely noob.
But the bottom line is that the game had to be shown, and the frantic jerks of the camera in order to apply more headshot and running around the level with dodging the bullets will simply prevent the graphone, feel the atmosphere, consider the innovations in the gameplay.
Hmm. At least think about what you write.
“We want to show you the gameplay of the new thoughts! Hurricane action, a bunch of mobs will not let you relax for a second! Return to the origins, meat, crowds of enemies, action, action, and once again!
Therefore, specifically to show you the whole feature of the hurricane action of the new thoughts, we invited the player-diagnosis at the gamepad, which cannot react quickly and accurately shoot! Enjoy!"
Innovation in gameplay – the return of meat and hardcore of the first parts. Which, due to the sloppiness of the player, was not completely revealed. Therefore, this justified news appeared.
All this can be seen between the fights. Stand, admire the views. And not during the battle, where it should be (must be! For the main part of the gameplay):